Ahoy, everyone!
There is now a new patch live with quite a lot of changes that we hope will help improve the quality of the game for you all.
General Bug Fixes
Fixed an issue that resulted in the round timer not working properly
Fixed an issue where players were unable to pick up items once the game starts
Fixed an issue where players would not return to lobby properly if they disconnect during loading
Fixed an issue that stopped players from using items after they were healed by another player
Fixed an issue that stopped missions from working if HUD was disabled
Fixed an issue where the game would not end correctly if a player disconnected
Fixed issue with health kit not being usable on someone else unless you had taken damage
Fixed the timer in the Malacosm tutorial
Added a cooldown to jumping to help prevent bunny-hopping
Fixed an issue for players who had reached max levels that resulted in lag spikes
Fixed issue where two stairwells were clipping into each other outside the Power Plant
UI Changes
The store and inventory screens have been reorganized to have a better layout
The store and inventory screen tabs have new icons
Art
New Accessories for survivors, Construction helmets x2, Gas Masks x2 and Head Sensors x1
Powerline cables visual update
Removed railings that were blocking player paths in Helipad
Monster vines in helipad updated
Changed starting rotation of genetics spinning tanks
Added pipes to lab puzzle so that players cannot access it early
Vault briefcase puzzle has had some visual clarity improvements
Fixed overlapping meshes in Aquatics superblock
Updated suite storeroom puzzle
Morgue vent puzzle visual clarity update
Keycard dispenser updated
Updated Card swiper
Suite ‘Staff Only’ sign added
Male Lobby Idle animation fix
Suite Decal fix
Vault wall gaps fixed and Security Kit Improvements
Sparrowlock Signage replaces HM signage
Rusty Staircase Material fix
Audio Changes
Changes to music parameter values so that the transitions are less jarring
Changes to directional audio for all assets
Mixing and range changes to prisoner footsteps
Change to Sub movement audio loop
Morgue fan audio volume and ranges down
Prisoner movement breathing volume mixer added and prisoner breathing volume down (Control slider currently called “Voice Over”)
Known Issues
Occasionally, you can be randomly disconnected during loading/in-game (you will not lose any xp you have earned that game)
Occasionally, you can still crash out during loading
Finishing the prisoner tutorial will not cause the game to return to the main menu; just press escape to bring up the pause menu and exit from there until this is fixed
Pressing space during the intro cutscene will cause the monster animation in the intro cutscene to be incorrect. The game will continue as normal once space has been pressed once the player has control
The intro cutscene for the monster can occasionally not show the monster’s head
Player Experience & Leveling Balancing Changes
Prisoner Maximum Level Rank has increased from 60 to 200
Brute Maximum Level Rank has increased from 20 to 50
Bhagra Maximum Level Rank has increased from 20 to 50
Malacosm Maximum Level Rank has increased from 20 to 50
Stayed to the End XP reward increased from 300XP to 500XP
Bhagra Ceiling Lunge Kill XP reward increased from 400XP to 450XP
Bhagra Ceiling Lunge Kill MC reward increased from 2MC to 3MC
Activate Power Switch XP reward increased from 200XP to 250XP
Brute Monster Balancing Changes
Brute Sprinting Speed reduced from 5.4mps to 5.22mps
Brute Acceleration Speed reduced from 6mps to 5.25mps
Brute Charge Ability Cooldown Times:
Against 1 Prisoner: Unchanged at 15 seconds
Against 2 Prisoners: Was 13 seconds, is now 16 seconds
Against 3 Prisoners: Was 10 seconds, is now 17 seconds
Against 4 Prisoners: Was 10 seconds, is now 18 seconds
Brute Roar Ability Cooldown Times:
Against 1 Prisoner: Unchanged at 30 seconds
Against 2 Prisoners: Was 40 seconds, is now 34 seconds
Against 3 Prisoners: Was 35 seconds, is now 38 seconds
Against 4 Prisoners: Was 30 seconds, is now 42 seconds
Brute Roar Ability Durations:
Against 1 Prisoner: Unchanged at 10 seconds
Against 2 Prisoners: Was 5 seconds, is now 9 seconds
Against 3 Prisoners: Was 5 seconds, is now 8 seconds
Against 4 Prisoners: Was 5 seconds, is now 7 seconds
Brute Tremor Ability Cooldown Times:
Against 1 Prisoner: Was 20 seconds, is now 15 seconds
Against 2 Prisoners: Was 20 seconds, is now 16 seconds
Against 3 Prisoners: Was 20 seconds, is now 17 seconds
Against 4 Prisoners: Was 20 seconds, is now 18 seconds
Bhagra Monster Balancing Changes:
Bhagra Tracker Ability Cooldown Times:
Against 1 Prisoner: Was 30 seconds, is now 20 seconds
Against 2 Prisoners: Was 30 seconds, is now 22 seconds
Against 3 Prisoners: Was 35 seconds, is now 24 seconds
Against 4 Prisoners: Was 30 seconds, is now 26 seconds
Bhagra Tracker Ability Durations:
Against 1 Prisoner: Was 10 seconds, is now 20 seconds
Against 2 Prisoners: Was 10 seconds, is now 18 seconds
Against 3 Prisoners: Was 10 seconds, is now 16 seconds
Against 4 Prisoners: Was 10 seconds, is now 14 seconds
Bhagra Lunge Ability Wind Up Times:
Against 1 Prisoner: Unchanged at 3 seconds
Against 2 Prisoners: Unchanged at 2.5 seconds
Against 3 Prisoners: Was 2 seconds, is now 2.25 seconds
Against 4 Prisoners: Was 1.5 seconds, is now 2 seconds
Bhagra Lunge Ability Cooldown Times:
Against 1 Prisoner: Unchanged at 3 seconds
Against 2 Prisoners: Unchanged at 2.5 seconds
Against 3 Prisoners: Was 2 seconds, is now 2.25 seconds
Against 4 Prisoners: Was 1.5 seconds, is now 2 seconds
Malacosm Monster Balancing Changes:
Malacosm Acceleration Speed increased from 6mps to 7mps
Malacosm Clairvoyance Ability Cooldown Times:
Against 1 Prisoner: Was 25 seconds, is now 15 seconds
Against 2 Prisoners: Was 22 seconds, is now 18 seconds
Against 3 Prisoners: Was 20 seconds, is now 21 seconds
Against 4 Prisoners: Was 18 seconds, is now 24 seconds
Match Timer Balancing Changes
Countdown Time for Power Switches & Generator Objectives:
Against 1 Prisoner: Was 15 minutes, is now 18 minutes
Against 2 Prisoners: Was 15 minutes, is now 17 minutes
Against 3 Prisoners: Was 12.5 minutes, is now 16 minutes
Against 4 Prisoners: Was 12 minutes, is now 15 minutes
Countdown Time for the Prepare Escape Vehicle Objectives:
Against 1 Prisoner: Was 10 minutes, is now 12 minutes
Against 2 Prisoners: Was 9 minutes, is now 11 minutes
Against 3 Prisoners: Was 8 minutes, is now 10 minutes
Against 4 Prisoners: Was 7 minutes, is now 9 minutes
Countdown Time for the Board the Vehicle Objectives:
Against 1 Prisoner: Unchanged at 90 seconds
Against 2 Prisoners: Was 75 seconds, is now 80 seconds
Against 3 Prisoners: Was 60 seconds, is now 70 seconds
Against 4 Prisoners: Unchanged at 60 seconds
Mission Objectives Balancing Changes
Number of Power Switches Required:
Against 1 Prisoner: Unchanged at 3 Switches
Against 2 Prisoners: Unchanged at 5 Switches
Against 3 Prisoners: Was 7 Switches, is now 6 Switches
Against 4 Prisoners: Was 8 Switches, is now 7 Switches
Moon Pool Escape Hoist Stations Available:
Against 1 Prisoner: Unchanged at 6 Stations
Against 2 Prisoners: Unchanged at 7 Stations
Against 3 Prisoners: Unchanged at 8 Stations
Against 4 Prisoners: Was 10 Stations, is now 9 Stations
Moon Pool Escape Hoist Progress Checkpoints Available:
Against 1 Prisoner: Was 10 Checkpoints, is now 9 Checkpoints
Against 2 Prisoners: Was 5 Checkpoints, is now 7 Checkpoints
Against 3 Prisoners: Was 4 Checkpoints, is now 5 Checkpoints
Against 4 Prisoners: Unchanged at 3 Checkpoints
Moon Pool Escape Fuel Line Valves Available:
Against 1 Prisoner: Was 6 Valves, is now 7 Valves
Against 2 Prisoners: Was 7 Valves, is now 8 Valves
Against 3 Prisoners: Was 8 Valves, is now 9 Valves
Against 4 Prisoners: Unchanged at 10 Valves
Moon Pool Escape Fuel Line Valves Weld Time:
Against 1 Prisoner: Unchanged at 3 seconds
Against 2 Prisoners: Was 4 seconds, is now 3.5 seconds
Against 3 Prisoners: Was 5 seconds, is now 4 seconds
Against 4 Prisoners: Was 6 seconds, is now 4.5 seconds
Helipad Escape: Helipad Sledgehammer/Boltcutter/Welder Fix Points Required:
Against 1 Prisoner: Was 2 Fixes each, is now 1 Fix each
Against 2 Prisoners: Was 3 Fixes each, is now 1 Fix each
Against 3 Prisoners: Was 3 Fixes each, is now 2 Fixes each
Against 4 Prisoners: Was 4 Fixes each, is now 2 Fixes each
Helipad Escape: Helipad Sledgehammer/Boltcutter/Welder Fix Points Available:
Against 1 Prisoner: Was 3 Fixes each, is now 4 Fixes each
Against 2 Prisoners: Was 4 Fixes each, is now 5 Fixes each
Against 3 Prisoners: Was 5 Fixes each, is now 6 Fixes each
Against 4 Prisoners: Was 5 Fixes each, is now 6 Fixes each
Thank you all for bearing with us as we do our best to address the game breaking issues you have all been having!!
Team Junkfish
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